![]() ![]() So, again, the buttons you need is up to you. I have a 'hat switch' to pan view but I never use it, prefer mouse look. Gear up/down is one button, then two for flaps, one for brakes and two for elevator trim. My own joystick doesn't have many buttons - and I don't use all of them. ![]() It's nice to have a throttle axis/slider as well. If you don't have rudder control on the joystick you either need separate pedal controls ($100 and up) or use the auto-rudder function in FSX. You can use more than one controller at the same time.įor axis you want pitch and roll (obviously) and many joyticks can twist as well which you use for rudder control. Pretty much any joystick will work with FSX so, as shufordsc said, it's mostly your preference. Unfortunatelly with my english level I can't understand more detail. I watched here but view only few saitek joysticks. I search for full joysticks list or, requirements for joysticks in MFS. Thanks, I figured out the,step up/step down shortly after…I was trying the “up/down” originally and the key combination wasn’t working the throttle,but rather flipping my screen with the keys (i.e.Originally posted by darkshvein:Good day. Min afterburner callback is useful as well because moving one step down would get you full-mil power. Quite a lot of times when I need afterburner, I usually need the max setting anyway (eg. In this case I just use max/min afterburner. When you need to use afterburner, though, step up/down could be a bit too slow since there are quite a few stages of afterburner to go through. There are some old callbacks removed and some new ones, some default keypress are changed. Min afterburner callback is useful as well because moving one step down would get you full-mil not too much has changed in terms of keyboard controls between 4.33 and 4.32. The second being the steps are pretty well placed, you only need a little bit fine adjustment (a tap on throttle up/down key) and you are good. One reason is that the throttle up/down callback moves the throttle too quickly, and the fact that there is no AB detent means I could easily overshoot into afterburner. Throttle step is my preferred method of flying with just keyboard and mouse. Min/Max Afterburner - Self-explanatory again. There are about 4-5 steps (need to verify later) from idle to full-mil, and each afterburner stage has its on steps.ģ. Throttle step up/down - There are some predefined ‘steps’ and each key press will move up/down one step. It would not stop at the afterburner detent and the movement is a bit fast.Ģ. Throttle up/down - This is pretty self-explanatory, throttle level moves up/down when you hold the key. There are three sets of throttle control callback:ġ. Shift + number are reserved for views-related commands, but I only assigned a few of the most often used internal viewsĪctually not too much has changed in terms of keyboard controls between 4.33 and 4.32.F1 to F4 control the dials on Counter Measure Panel.Ctrl for left MFD, Alt for right MFD (+ shift for top and bottom row of MFD button) number keys are now controlling ICP and MFD buttons.Pressing Shift key, the WASD became TMS Hat and arrow keys controls radar cursor.the arrow keys are for flight control, radar cursor and trim.the WASD cluster is the hat switches on the HOTAS.Most of the time your hand can rest on the WASD and arrow key cluster.This is created with laptop keyboards in mind, so number-pad and the page up/down cluster are not used. (that generator you can find in BMS’s user/joystick/generic folder) The generator have a keyboard layout view so you can see where are the command easier. ![]() There would be two files there, one is the keystroke file itself, and the other is key file generator of that keystroke file. ![]()
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